1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
| using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using UnityEngine;
public class EmptyTest : MonoBehaviour { public GameObject Cube;
public GameObject Prefab;
void Start() { Debug.Log(gameObject.name);
Debug.Log(gameObject.tag);
Debug.Log(gameObject.layer);
Debug.Log(Cube.name); Debug.Log(Cube.activeInHierarchy); Debug.Log(Cube.activeSelf);
Debug.Log(transform.position);
BoxCollider bc = GetComponent<BoxCollider>();
Cube.AddComponent<AudioSource>();
GameObject p = Instantiate(Prefab, Vector3.one, Quaternion.identity); Instantiate(Prefab, Vector3.zero, Quaternion.identity);
Destroy(p); }
void Update() { } }
|